// Created by Crowbar 0.71
====== File Size ======
	724,239
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,187 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,188 - 8,507 theMdlFileData.theBones 30
	8,508 - 11,635 theMdlFileData.theAttachments 34
	11,636 - 11,647 theMdlFileData.theHitboxSets 1
	11,648 - 11,679 [ERROR] Unread bytes (non-zero) [ 17 15 16 04 06 07 08 02 05 1A 1B 1C 1D 03 00 18 09 19 0A 0B 0E ... ]
	11,680 - 12,139 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 5
	11,681 - 11,684 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	11,685 - 11,687 anAnimationDesc.anAnimation [@idle_seq] alignment [ 2C 00 00 ]
	11,688 - 11,771 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	11,772 - 11,781 anAnimationDesc.anAnimation (frameCount = 10; sectionFrameCount = 10)
	11,782 - 11,785 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	11,786 - 11,787 anAnimationDesc.anAnimation [@attack_seq] alignment [ 00 00 ]
	11,788 - 11,864 [ERROR] Unread bytes (non-zero) [ 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D4 01 00 00 00 ... ]
	11,865 - 11,868 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list)
	11,869 - 11,871 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 2B 00 00 ]
	11,872 - 11,956 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	11,957 - 11,960 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list)
	11,961 - 11,963 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 2B 00 00 ]
	11,964 - 12,048 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	12,049 - 12,052 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list)
	12,053 - 12,055 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 2B 00 00 ]
	12,056 - 12,623 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	12,624 - 13,783 theMdlFileData.theSequenceDescs 5
	13,784 - 13,903 [idle_seq] aSeqDesc.theBoneWeights 30
	13,904 - 13,905 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	13,906 - 13,907 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	13,908 - 14,147 [attack_seq] aSeqDesc.theEvents 3
	14,148 - 14,149 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	14,150 - 14,151 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	14,152 - 14,391 [attack_seq_alt1] aSeqDesc.theEvents 3
	14,392 - 14,393 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	14,394 - 14,395 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	14,396 - 14,635 [attack_seq_alt2] aSeqDesc.theEvents 3
	14,636 - 14,637 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1
	14,638 - 14,639 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	14,640 - 14,879 [attack_seq_alt3] aSeqDesc.theEvents 3
	14,880 - 14,881 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1
	14,882 - 14,883 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	14,884 - 14,979 theMdlFileData.theBodyParts 6
	14,980 - 15,127 aBodyPart.theModels 1
	15,128 - 15,423 aBodyPart.theModels 2
	15,424 - 15,719 aBodyPart.theModels 2
	15,720 - 16,015 aBodyPart.theModels 2
	16,016 - 16,311 aBodyPart.theModels 2
	16,312 - 16,607 aBodyPart.theModels 2
	16,608 - 16,955 aModel.theMeshes 3
	16,956 - 17,071 aModel.theMeshes 1
	17,072 - 17,187 aModel.theMeshes 1
	17,188 - 17,303 aModel.theMeshes 1
	17,304 - 17,419 aModel.theMeshes 1
	17,420 - 17,535 aModel.theMeshes 1
	17,536 - 18,195 theMdlFileData.theTextures 15
	18,196 - 18,199 theMdlFileData.theTexturePaths 1
	18,200 - 18,439 theMdlFileData.theSkinFamilies 8
	18,440 - 18,493 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	18,494 - 18,495 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	18,496 - 22,339 [ERROR] Unread bytes (non-zero) [ 1E 00 00 00 40 00 00 00 B8 00 00 00 30 01 00 00 98 02 00 00 78 ... ]
	22,340 - 22,340 aTexturePath = 
	22,341 - 22,372 theNameCopy = "weapons\r101_sfp\w_r101_sfp.mdl"
	22,373 - 22,379 theSurfacePropName = "weapon"
	22,380 - 22,392 aBone.theName = "ja_c_propGun"
	22,393 - 22,404 aBone.theName = "weapon_bone"
	22,405 - 22,420 aBone.theName = "def_c_proscreen"
	22,421 - 22,438 aBone.theName = "ja_ads_attachment"
	22,439 - 22,449 aBone.theName = "def_c_acgs"
	22,450 - 22,468 aBone.theName = "def_c_scope_aog_r1"
	22,469 - 22,479 aBone.theName = "def_c_base"
	22,480 - 22,489 aBone.theName = "def_c_cro"
	22,490 - 22,500 aBone.theName = "def_c_hcog"
	22,501 - 22,513 aBone.theName = "muzzle_flash"
	22,514 - 22,519 aBone.theName = "shell"
	22,520 - 22,528 aBone.theName = "shell_fp"
	22,529 - 22,539 aBone.theName = "SIGHT_1_TL"
	22,540 - 22,550 aBone.theName = "SIGHT_1_TR"
	22,551 - 22,561 aBone.theName = "SIGHT_1_BL"
	22,562 - 22,572 aBone.theName = "SIGHT_2_TL"
	22,573 - 22,583 aBone.theName = "SIGHT_2_TR"
	22,584 - 22,594 aBone.theName = "SIGHT_2_BL"
	22,595 - 22,605 aBone.theName = "SIGHT_3_TL"
	22,606 - 22,616 aBone.theName = "SIGHT_3_TR"
	22,617 - 22,627 aBone.theName = "SIGHT_3_BL"
	22,628 - 22,643 aBone.theName = "AMMO_COUNTER_TL"
	22,644 - 22,659 aBone.theName = "AMMO_COUNTER_TR"
	22,660 - 22,675 aBone.theName = "AMMO_COUNTER_BL"
	22,676 - 22,685 aBone.theName = "l_hand_ik"
	22,686 - 22,695 aBone.theName = "r_hand_ik"
	22,696 - 22,712 aBone.theName = "def_c_sightFront"
	22,713 - 22,733 aBone.theName = "def_c_sightFront_off"
	22,734 - 22,749 aBone.theName = "def_c_sightRear"
	22,750 - 22,769 aBone.theName = "def_c_sightRear_off"
	22,770 - 22,781 anAttachment.theName = "CAMERA_BASE"
	22,782 - 22,788 anAttachment.theName = "CAMERA"
	22,789 - 22,795 anAttachment.theName = "L_HAND"
	22,796 - 22,802 anAttachment.theName = "R_HAND"
	22,803 - 22,814 anAttachment.theName = "SWAY_ROTATE"
	22,815 - 22,833 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	22,834 - 22,841 anAttachment.theName = "SIGHT_1"
	22,842 - 22,849 anAttachment.theName = "SIGHT_2"
	22,850 - 22,857 anAttachment.theName = "SIGHT_3"
	22,858 - 22,870 anAttachment.theName = "AMMO_COUNTER"
	22,871 - 22,875 anAttachment.theName = "hcog"
	22,876 - 22,880 anAttachment.theName = "acgs"
	22,881 - 22,884 anAttachment.theName = "cro"
	22,885 - 22,891 anAttachment.theName = "aog_r1"
	22,892 - 22,902 anAttachment.theName = "HCOG_FRONT"
	22,903 - 22,912 anAttachment.theName = "HCOG_REAR"
	22,913 - 22,923 anAttachment.theName = "ACGS_FRONT"
	22,924 - 22,933 anAttachment.theName = "ACGS_REAR"
	22,934 - 22,945 anAttachment.theName = "SCR_BL_ACGS"
	22,946 - 22,957 anAttachment.theName = "SCR_TR_ACGS"
	22,958 - 22,967 anAttachment.theName = "CRO_FRONT"
	22,968 - 22,976 anAttachment.theName = "CRO_REAR"
	22,977 - 22,996 anAttachment.theName = "SCR_BL_SCOPE_AOG_R1"
	22,997 - 23,016 anAttachment.theName = "SCR_TR_SCOPE_AOG_R1"
	23,017 - 23,026 anAttachment.theName = "proscreen"
	23,027 - 23,037 anAttachment.theName = "sightFront"
	23,038 - 23,052 anAttachment.theName = "sightFront_off"
	23,053 - 23,062 anAttachment.theName = "sightRear"
	23,063 - 23,076 anAttachment.theName = "sightRear_off"
	23,077 - 23,084 aHitboxSet.theName = "default"
	23,085 - 23,094 anAnimationDesc.theName = @idle_seq
	23,095 - 23,106 anAnimationDesc.theName = @attack_seq
	23,107 - 23,123 anAnimationDesc.theName = @attack_seq_alt1
	23,124 - 23,140 anAnimationDesc.theName = @attack_seq_alt2
	23,141 - 23,157 anAnimationDesc.theName = @attack_seq_alt3
	23,158 - 23,166 aSeqDesc.theName = "idle_seq"
	23,167 - 23,178 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	23,179 - 23,189 aSeqDesc.theName = "attack_seq"
	23,190 - 23,211 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	23,212 - 23,234 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	23,235 - 23,250 aSeqDesc.theName = "attack_seq_alt1"
	23,251 - 23,266 aSeqDesc.theName = "attack_seq_alt2"
	23,267 - 23,282 aSeqDesc.theName = "attack_seq_alt3"
	23,283 - 23,291 aBodyPart.theName = "r101_sfp"
	23,292 - 23,302 aBodyPart.theName = "sight_hcog"
	23,303 - 23,313 aBodyPart.theName = "sight_acgs"
	23,314 - 23,323 aBodyPart.theName = "sight_cro"
	23,324 - 23,336 aBodyPart.theName = "sight_aog_r1"
	23,337 - 23,361 aTexture.thePathFileName = "models\weapons\r101\r101"
	23,362 - 23,397 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp"
	23,398 - 23,440 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp_skin31"
	23,441 - 23,485 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp_prime_01"
	23,486 - 23,530 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp_prime_02"
	23,531 - 23,575 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp_prime_03"
	23,576 - 23,620 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp_prime_04"
	23,621 - 23,665 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp_prime_05"
	23,666 - 23,710 aTexture.thePathFileName = "models\Weapons_R2\r101_sfp\r101_sfp_prime_06"
	23,711 - 23,747 aTexture.thePathFileName = "models\Weapons_R2\attachments\il_bal"
	23,748 - 23,789 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic"
	23,790 - 23,827 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	23,828 - 23,876 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	23,877 - 23,913 aTexture.thePathFileName = "models\Weapons_R2\attachments\aog_r1"
	23,914 - 23,954 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	23,955 - 724,238 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 F1 82 69 46 68 03 00 00 ... ]
	724,239 - 724,239 END OF FILE + 1 (File size)
========================
